Use our own loader for jpeg files.
#include <graphene.h>
#include "loaders/gdkpngprivate.h"
#include "loaders/gdktiffprivate.h"
+#include "loaders/gdkjpegprivate.h"
G_DEFINE_QUARK (gdk-texture-error-quark, gdk_texture_error)
{
return gdk_load_tiff (bytes, error);
}
+ else if (size > strlen (JPEG_SIGNATURE) &&
+ memcmp (data, JPEG_SIGNATURE, strlen (JPEG_SIGNATURE)) == 0)
+ {
+ return gdk_load_jpeg (bytes, error);
+ }
else
{
GInputStream *stream;